3D television technology is becoming increasingly popular with each passing day. Due to the rise of popular 3D feature films (namely Pixar’s Up and James Cameron’s Avatar), major television manufacturers began developing three dimensional home television technology in 2009.
There are several methods that these manufacturers use to create 3D images on an LCD television; some are more expensive than others, and some are more feasible than others. This article will discuss the three primary methods of 3-D home theater technology that will be used in upcoming years.
3D TV TV AND MOVIE NEWS WORLDWIDE
Passive 3D glasses systems: Hyundai is developing this type of LCD monitor which will allow both 2D and 3D images to be viewed. To watch the 3-D images, viewers will need to wear the traditional glasses in order to watch three dinemsional media. This technology is nothing new: the TV has two overlapping images and the glasses have polarized lenses. Each lens is polarized so that it can see only one of the two overlapping images. This technology is very feasible and 40 to 50 inch LCD TVs with this technology are currently available for purchase.
Active 3D glasses systems: This system is very similar to the passive glass system, except rather than the TV doing all work, the glasses do. The glasses synchronize with the refresh rate of the TV, then they alternate the polarization of each lens, making the wearers of the glasses see 3-D images. With this technology, people could be watching a 2-D movie comfortably, then at will switch the movie into 3-D. This type of monitor is being developed by Samsung and Mitsubishi, but the downside is that the glasses could be very expensive.
New systems without glasses
There is increasing emergence of new 3-D viewing systems which do not require the use of special viewing glasses. These systems are referred to as Autostereoscopic displays. The first Autostereoscopic mobile phone was launched by Hitachi in 2009 in Japan and in 2010 China mobile is to launch its version. Manufacturing trials are being run for TV and for LCD for PC. For the personal computing gaming market the first probable commercial application will be handheld gaming devices, such as the Nintendo 3DS. These systems do not yet appear to be applicable to theatrical presentations.
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